Crystal Awakening晶靈大暴走
One roll can light up card after card.
Pick a gem awakener, bring four cards, and cross five worlds. An elemental chain card roguelike. Free, offline, no in-app purchases.
Dice are never used up
Playing a card spends nothing. Match the elements once, then play card after card.
Six awakeners
Each has a passive that grows with every star.
Five worlds, ten floors
Draft a new card after every floor; an encounter after floors 3 and 7; a boss on 5 and 10.
How it plays
1234- 1RollRoll the elemental dice each turn.
- 2LockTap the ones you want to keep.
- 3RerollReroll the rest, up to twice.
- 4Light up and chainWhen the faces match what a card needs, it lights up. Playing it spends nothing, so one roll can chain card after card. Deeper in, you hold more dice and the chains get longer.
In play






Five worlds
Green Meadow
The overload has only just begun, and nobody can sit still.
Ice Cavern
The cave amplifies every tremor; everything shivers along.
Lava Toy Workshop
A workshop still running, far too fast, until it melted.
Twilight Forest
A hum too low to hear keeps everyone up all night.
Star Temple
Closest to the core. The beat is gone and nobody knows what to do.
The Endless Tower
Built right on top of the core. Each season, everyone climbs the same tower.
Play with peace of mind
- Free, with no in-app purchases
- No sign-up, no login, no internet needed
- No ads, no data collected
- Closed mid-fight? Reopen and you're back in the same run
- Summoning uses only gems earned in play; the odds are published in the shop
Pick an awakener and set out
iOS first; Android follows.


