晶靈大暴走Crystal Awakening
PRESS KIT

媒體資料

事實表、介紹文字、可下載的圖與影片,以及聯絡方式。歡迎用於報導、影片與介紹;素材請勿用於其他商品。

事實表

遊戲名稱晶靈大暴走 · Crystal Awakening
開發者Zheng Zhen Yu(台灣・一人開發)
平台iOS(先上)· Android(隨後)
發行日2026 年 11 月(預定)
價格免費;1.0 沒有應用程式內購買
類型元素連鎖卡牌 roguelike(骰子驅動的牌組構築,單機離線)
語言繁體中文、English
美術以 AI 影像工具在開發者的指導下製作
聯絡crystalawakening2026@gmail.com
網站crystalawakening.app
內容6 位喚醒師 · 60 張卡 · 24 隻怪物(20 位居民 + 4 位首領)· 5 個世界 10 關 · 無盡巨塔 · 每日秘境 · 5 種奇遇

一句話

同一把骰子,可以點亮好幾張牌。

短介紹

擲骰、鎖定、重擲,讓卡牌一張接一張亮起來——骰子不會被用掉。帶一位寶石喚醒師走過五個世界,讓停不下來的小怪物把力氣用完、坐下來喘口氣。免費、離線、沒有內購。

完整介紹

世界中央的能量滿溢出來了。跟著元素節拍生活的小怪物停不下來,滿世界亂跑——你是寶石喚醒師,帶著自己的晶靈出發,讓牠們把力氣用完、再好好睡一覺。

【骰子不會被用掉】每回合擲出元素骰,鎖定想留的,其餘最多重擲兩次。骰面湊齊卡牌要的元素,卡牌就會亮起——而且出牌不會消耗骰子。同一把骰子,可以一張接一張打出好幾張牌。

【一局十層,一路往裡走】五個世界:綠茵草原、冰晶洞窟、熔岩玩具工坊、幽夜森林、星空神殿。每清一層,從三張新卡裡選一張;第 3、7 層之後會遇上奇遇。第 5、10 層有首領。冒險中骰子會變多,連鎖也跟著變長。

【六位喚醒師,六十張卡】每位喚醒師有自己的被動,升星會一步步變強。收集卡牌、升級卡牌,挑四張帶進每一場冒險。

【無盡巨塔】每一期所有人挑戰同一組關卡,比誰爬得高;一樣高就比誰用的回合少。

【放心玩】完全免費,沒有應用程式內購買・不用註冊、不用登入,也不需要網路・沒有廣告、不收集任何資料・中途被關掉也沒關係,重新打開就能回到同一場冒險・召喚只使用遊戲中獲得的寶石,機率公開在商店的「機率公告」

特色

  • 骰子不消耗:一把骰子可以連打好幾張牌,連鎖是核心
  • 六位寶石喚醒師,各有被動,升星成長
  • 六十張卡,每場從三張選一張,每場從零構築
  • 五個世界十層,第 5、10 層有首領,第 3、7 層後有奇遇
  • 無盡巨塔:每一期全伺服器同一組關卡
  • 完全離線、不收集資料、沒有廣告;中途關掉可以回到同一場

下載

使用素材時請保留角色與怪物的原貌;品牌圖請用貓與喚醒師,不要用骰子當主圖。

關於開發者

晶靈大暴走是一個人做的遊戲:設計、程式、文案都是 Zheng Zhen Yu,台灣。它從一個「骰子不消耗」的小原型開始,現在是一款完整的免費手機遊戲。

聯絡

crystalawakening2026@gmail.com · Zheng Zhen Yu

PRESS KIT

Press kit

Fact sheet, descriptions, downloadable art and video, and how to reach the developer. Use freely for coverage and videos; please don't use the art on other products.

Fact sheet

TitleCrystal Awakening · 晶靈大暴走
DeveloperZheng Zhen Yu (Taiwan, solo)
PlatformsiOS first · Android to follow
ReleaseNovember 2026 (planned)
PriceFree; no in-app purchases in 1.0
GenreElemental chain card roguelike (dice-driven deckbuilder, offline)
LanguagesTraditional Chinese, English
ArtMade with AI image tools under the developer's direction
Contactcrystalawakening2026@gmail.com
Websitecrystalawakening.app
Content6 awakeners · 60 cards · 24 monsters (20 residents + 4 bosses) · 5 worlds, 10 levels · the endless tower · daily dungeons · 5 encounters

One line

One roll can light up card after card.

Short description

Roll, lock, reroll, and light up card after card: the dice are never used up. Take a gem awakener through five worlds and let the overexcited little monsters burn off their extra energy and sit down for a rest. Free, offline, no in-app purchases.

Full description

The energy at the centre of the world has spilled over. The little creatures who live by the elemental beat can't stop moving, and you are a gem awakener, setting out with your own spirits to tire them out and let them sleep.

DICE ARE NEVER USED UP. Roll elemental dice, lock the ones you want, reroll the rest up to twice. When the faces match what a card needs, it lights up, and playing it doesn't spend the dice. One roll can play card after card.

TEN FLOORS, FIVE WORLDS. Meadow, ice cavern, lava toy workshop, twilight forest, star temple. Draft one of three new cards after each floor; meet an encounter after floors 3 and 7; face a boss on floors 5 and 10. Your dice pool grows as you go deeper.

SIX AWAKENERS, SIXTY CARDS. Every awakener has a passive that grows with each star. Collect and level cards, and bring four into every run.

THE ENDLESS TOWER. Everyone climbs the same stages each season; highest floor wins, fewest turns breaks ties.

PLAY WITH PEACE OF MIND. Free, with no in-app purchases · No sign-up, no login, no internet needed · No ads, no data collected · Closed mid-fight? Reopen and you're back in the same run · Summoning uses only gems earned in play; the odds are published in the shop.

Features

  • Dice are never spent: one roll can play several cards, and chaining is the core
  • Six gem awakeners, each with a passive that grows with stars
  • Sixty cards; draft one of three after every floor, build from nothing every run
  • Five worlds, ten floors; bosses on 5 and 10, encounters after 3 and 7
  • The endless tower: the same stages for everyone each season
  • Fully offline, no data collected, no ads; close mid-run and come back to the same fight

Downloads

Please keep characters and monsters as drawn. For brand images use the cat and the awakeners, not dice.

About the developer

Crystal Awakening is a one-person game: design, code and writing by Zheng Zhen Yu, in Taiwan. It started as a small prototype built around one idea, dice that are never used up, and grew into a complete free mobile game.

Contact

crystalawakening2026@gmail.com · Zheng Zhen Yu